Crab Swarm



3e

         
   TN   
         

Pathfinder facts

  • CR: 4
  • XP: 1,200
  • Size: Diminutive
  • Type: Vermin
  • Tags: aquatic, swarm
  • Initiative: +2
  • Senses: darkvision 60 ft.
  • AC: 18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 size)
  • HP: 38 (7d8+7)
  • Saves: Fort +6, Ref +4, Will +2
  • Speed: 30 ft., swim 20 ft.
  • Melee: swarm (2d6)
  • Space: 10 ft.
  • Reach: 0 ft.
  • Abilities: Str 1, Dex 14, Con 13, Int —, Wis 10, Cha 2
  • Attacks: Base Atk +5; CMB —; CMD —
  • Skills: Swim +10; Racial Modifiers uses Dex to modify Swim
  • Organization: solitary, pair, or wave (3–8 swarms)
  • Treasure: none
 

Pathfinder sources